Closed TDM Test

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  • #3768


    TDM-Test Patch

    This is PTE only! Expect crashes, disconnects and other problems while we’re testing!

    How to get to PTE? Check here:


    We’re beginning testing of the November Update. This time we’ve got some big changes and a lot of new content in the game. We’ve got a new game mode, new map, new vehicle, new weapon, new outfit and that’s not even all. To play TDM just click Warsaw on War Map and select TDM from the gamemode list on the left and click Deploy.

    TDM maps are smaller, so people with poor performance might want to check them out, the game should run MUCH better on TDM.

    Patch Notes


    Guided Missiles (RCWS Anti Tank and APFSDS GLM shells) temporarily have their guiding abilities disabled and work similar to RPG launcher; this issue will be resolved in the next patch,
    Some players might not have statistics panel available and not get rewards for playing – we’re working on that,

    New gamemode: Team Deathmatch,
    New map: Warsaw Shopping Mall (TDM only),
    New weapon: MSBS Bullpup,
    New vehicle: IFV Boxer,
    New uniform,
    New vehicle armor: RPG nets for IFV Boxer,
    New vehicle armor: RPG nets for IFV Bumerang,
    New spawn system (TDM only for now!),

    In-game grenade selector (just like gadget),
    Backend: Progression system (first pass),
    Thermal scopes (first pass),
    Backend: Item unlocking,
    Backend: Server authentication,
    First tests of the changing day/night system (TDM map only),

    Added Thermal scopes: Medium-magnification scopes (Thor SM, MM) and high-magnification (Odin LM),
    Added a new assault rifle: MSBS-B. It’s chambered in .300 Blackout giving it better damage than other Western rifles but at the cost of much bigger bullet drop, high damage dropoff and strong kick,
    Vepr nerfed again with increased recoil,
    Tor damage reduced, making it only slightly more powerful than the G29. However, due to .50 cal’s AP performance it should deal more damage when hitting the enemy directly into the chest plate,
    Sniper rifles had their bullet velocities lowered (turns out they were bugged and behaved like hitscan weapons), they should be comparable to ARs now,
    RPGs nerfed: Reduced blast radious on basic warheads, reduced damage and damage falloff on Frag warheads (this should make them used primarily for weakening and injuring enemies over a larger area and not for killing them with a cheap shot),
    Adjusted the Frag RPG warhead to make it more easily recognizable (it’s brighter, more gray/brown-ish in colour),
    New prototype weapon muzzle flashes. They should have slightly better performance and look better, please give us feedback wether or not do they hinder your visibility while shooting. If anything will be off we will be tweaking them,
    New particle effects for Support Strikes: Artillery, Airstrikes, Carpet Bombings, now it’s easier to differentiate which one is being used,
    Fixed splash damage for >25mm caliber rounds, now splash damage decreases properly with the radius of the explosion ( the further from the center of explosion the lesser the damage),
    You can no longer vault while reloading,
    Tweaked spawn locations on all maps,
    Added optimized light to all TPP muzzle flashes,
    And more,

    Fixed item names and descriptions on popups,
    Radar Equipment for UGV works as intended,
    Mini UGV does not receive decals from the environment,
    Lance RC turret smoke grenades‘ shoot properly,
    T90 turret hatch attaches properly,
    Proper destruction meshes for Falcon turret optics,
    Lower attachments count on certain vehicle armors (Anders, Marder, and T72). It should result in a slight performance boost,
    Fixeds in left hand position on certain handguards,
    Marking should be fixed now,
    Fixed broken materials on some emblems,
    Fixed ammo display in customization,
    Weapon calibers should now display properly,
    Fixed animations for Glauberyt SMG,
    Various chat fixes,
    And more,

    Reworked muzzle particles to reduce FPS drops when firing,
    New impact particles,
    Lowered attachment count on certain vehicle armors,
    Level streaming improvements,
    Collision optimizations,
    Continous optimization effort on all fronts,

    Changed „Performance Boost“ to „CPU Performance Boost“ to better reflect what it’s for,
    Tweaked RPG explosion,
    Flash hiders are now functional,
    Added chat window to summary screens,
    Adjusted blast radii for >25mm rounds to the fixed splash damage values,
    AntiTank mines damage reduced to 600, now 2 mines are required to destroy a vehicle,
    Improved UGV durability against RPG projectiles: 1 Tandem or 2 Single Stage are enough to destroy a UGV,
    Reduced smoke grenades uses from 5 to 2,
    Reworked armor pricing and masses,
    Changed P: to L: since we’re showing latency to the server, not straight ping,
    Tweaks to thermal vision postprocess,
    Menu thumbnails updated,
    Various animation tweaks (idles, reloads),
    Matchmaking improvements,
    Many more minor tweaks and improvements.

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